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multipul textures?

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OpenGL is a state machine. Just set texture before you draw your geometry.

glBindTexture( GL_TEXTURE_{1,2,3}D, textureID );

PS:have a look at NeHe''s tutorials (http://nehe.gamedev.net)

You should never let your fears become the boundaries of your dreams.

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I think that you want to use multiple texture in the same poligon.
Look at the GL_ARB_MULTITEXTURE extension.

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