Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

tkmagic55

DelphiX in fullscreen

This topic is 5891 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi It is possible to use 2 DXDraw objects in an application running in fullscreen? If I run in window mode everything works ok, but when I set doFullScreen = true on one of the DXDraw objects, the other one is visible but I can''t do anything with it ? (doFlip is set to false) / Tommy

Share this post


Link to post
Share on other sites
Advertisement
From what I know about DirectX (not DelphiX) this is not possible.
DirectX in fullscreen mode is quite different from DirectX in windowed mode...

But why do you want to use two DXDraw anyway?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!