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Omega7802

Problem with D3D

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Does anyone know how to use a matrix to transform texture coordinates so I can use small parts of one big bmp on the same polygon? Or do something like sprite animation. Thanks. (I am talking about NOT using the new sprite portion of DirectGraphics by the way =) ) [edited by - Omega7802 on June 1, 2002 5:49:45 AM]

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