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Game for download/testing

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Hi It would be really nice if you guys could download this test version of our game/engine for testing purposes( what you like, what you dislike , what could be done, etc etc ). www.cfxweb.net/~projectfy/files/fyDEMO.zip The download is a bit big (14 mb), so just to let you know what you are downloading, check out some screenshots here : http://brunomtc.no.sapo.pt/imgs/shot1.jpg http://brunomtc.no.sapo.pt/imgs/shot2.jpg http://brunomtc.no.sapo.pt/imgs/shot3.jpg http://brunomtc.no.sapo.pt/imgs/shot4.jpg http://brunomtc.no.sapo.pt/imgs/shot6.jpg http://brunomtc.no.sapo.pt/imgs/shot7.jpg http://brunomtc.no.sapo.pt/imgs/shot8.jpg http://brunomtc.no.sapo.pt/imgs/shot9.jpg http://brunomtc.no.sapo.pt/imgs/shot11.jpg http://brunomtc.no.sapo.pt/imgs/shot12.jpg http://brunomtc.no.sapo.pt/imgs/shot13.jpg Make sure you read the readme file, as there are instructions there on how to play, things you can change(weather conditions or day/night), weapons you can choose, etc etc. If you also have the opportunity to play with your friends over a lan or the internet, don''t forget to let me know how it behaves. Lastly, if you think you can help with modelling, skinning, q3radiant or worldcraft modelling, game design, make sure to let me know. thanks, Bruno

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i think it is very good... only a few problems... outside the grass gets rendered over the crosshair, and the enemy is rather easy to kill and dumb.. also a mouse sensitivity item in the options menu couldnt hurt , i didnt try multiplayer but if anyone wants to icq/aim/ me

icq:69960520
aim:superbonsaicat

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yes ilooked at the screenies and itll be a great game!
Im d/l-ing it now!
looks like you done a great job! maybe you should go more advance and make this a real game to sell.........

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Nice engine, needs work in some areas but its a good base. I wish you the best of luck.

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Linx to screen pictures = sometimes work, other times don't, damn servers eh?

Game = smooth as hell on
1400 AMD
geforce 4


Ermmm, Controls config (Which I guess U add later) would be cool, as mouse up && down are the way i don't like 'em.
Ermm, plant textures need to be (not bigger), but less pixely.
Particle effects config (high/low detail) as three sparks ain't many)
Basically, all minor tweaks!
Nuffin major, nice work!
It's almost commercial, biggest `homemade` project I've seen yet!
Keep it up and don't do a TerraX (AKA - give up on project and start something completly different)




www.DavesProgramming.cjb.net

[edited by - TerraX on June 1, 2002 10:20:13 PM]

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Runs smoothly on a 870mhz GeForce 2 Ultra


Tips for Future: Realistic audio. It was weird shooting a mountain far away and having it sound like it just went off next to my head

And be able to change sensitivity and such... mouse moved to slow

Crouching, jumping.. and a few collision detection probs.


-AfroFire

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crashes this system instantly in windowed mode. fullscreen says can''t create a gl window, crashes out without resetting display. Although this systmes 3d card is pretty rough, so gl apps usually run in software. Still should run.
be back to my regular pc tomorrow. Test it then.

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Thanks guys..,

The sound is my biggest problem., somehow i can't get fmod to work correctly in 3d. As anyone experienced 3d sound ?
Does the wind fades away when you enter a building ?
How do you like the grass ?
Has anyone tweaked the confing file to get bad weather or night effects ?


Bruno

[edited by - Bruno on June 2, 2002 5:32:51 AM]

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I personally wouldn't use fmod...
directsound 3d is surprisingly easy to use, it's just the examples in the dx sdk are utter total mess's... I ripped one apart and managed to get it from around 4000 lines over lots of structures/class's/globals (GRRR) to about 150 in two class's. It also looks at least 10x cleaner now. Real shame really. You'd think the sdk would have near perfect, at least readable code.

[edited by - RipTorn on June 2, 2002 7:06:29 AM]

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Well done Bruno. It demo runs well on my petty machine

500mhz Pentium 3
Geeforce 2 MX
256mb RAM

The sound does need to be fixed I want to ask you how many people are on this team.

I currently am doing a 3d engine with a team of amateurs
www.xgameproject.com -> Shameless Plug

Only I can''t find the baddies.


"Being mortal is what makes us capable of the impossible"
- Akira Toriyama.
http://xgameproject.d2g.com

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i didn''t find myself flying around abit. walking on dirt it starting climbing then went back down

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now i''ve had a chance to try this on my normal pc.. it appears there are some extremly serious errors in the game.
ok. first of all,
the intro quits half way through, and crashes if you try to skip it.
the tunnel background to the menu starts as being very, very dark. before flicking to bright.
the menu system, while nice, has visual corruption, and the menus can''t be moved (they start half off screen as well)
in game is a bit better.
but,
I could never see an enemy. Even though I was getting hit by one.
the collision detection is a mess. you can walk through walls, and if you walk accross the map and back, you end up floating in the air when you walk around.. going over invisible hills, etc. The water also dissapeares, etc.

Shows promise. but seems way too buggy too early.

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--CONS--
*The menu was extremely dark the first time it ran
*The text always seemed off-centered
*Coldet on steep surfaces needed some tuning (or might be a near clipping plane issue)
*Enemies are a bit tough (the aural indicator helps though)
*Try turning off depth masking when drawing the HUD
*Holes appear in the sky when you go too far out

--PROS--
*Gorgeous water
*Pretty good terrain (I assume it''s LODed, maybe ROAMed?)
*Nice sky
*Great sounds
*Nice shell GUI

Overall, very promising.

Later,
ZE.

//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links

[if you have a link proposal, email me.]

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Pretty nice, I''d speed up the text speed and add more resolutions. I think just about everything went pretty well, except at first, the menu was black on black, as was the cursor and the animated background.

After going in game, I was able to see that the actual menu and gui was instead white and black.

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Hi

Thanks guys,

At first i didn''t knew what was everyone talking about about the GUI being black or dark but i think now i found out. That only happens if you guys let the intro reach the end, right ?

A huge bug that i wasn''t aware is the lack of collision detection when you reach the end of the map
Thanks for pointing it out..


Bruno

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The engine impressed me =)

I found a tearing problem on my GeForce 2. I took a screenshot, you can look at it here:

http://hem.passagen.se/gregge/Bruno/tearing.jpg

Keep up the good work!

/ALiENiD

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Bruno,

Good job with what you have done so far! It runs pretty good on the lab machines in my campus'' CS lab (P4 1.5Ghz, Geforce2MX). The only problems I noticed was there was a point in the forest where I started rising off the ground into air. I also found myself getting shot at by someone I couldn''t see.

BTW, how did you do that tunnel effect in the main screen? I have seen other demos which show off the effect, but I have never seen the source code of the effect.

I asked one of the Black Robes why the Deceiver wasn''t going to stay to defend the dam, and he tersely replied: "He goes to warn the Emperor; moving through odd angles, faster than any man, and if unobserved, much faster than that."

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Hi

ALienID..,
Thanks for the screenshot, i''m aware of that, and it''s not a bug That happened because i made the level on the hurry, and on the editor i didn''t made sure that all the buildings were really on top on the landscape, so the result is a bit of z-fighting.

Jedi.,
The tunnel effect was made by XaOs, check out his page at,
http://home.no.net/cybertux/index.php
The flyng problem is fixed, as most of the problems reported (except the sound ).
Being shot by someone you don''t see, well, i''m sure the beacon was flashing when you were shot, there are 3 bots walking in the middle of the vegetation, so, you have to be carefull, and try to spot them before they spot you.

Thanks,
Bruno

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