Various openGL questions

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11 comments, last by ironhell3 21 years, 10 months ago
>>Yes , i read that, but i did not understand it.What has to do with adding an image as a resource?<<

In my code, I cast my imported image resources to unsigned chars. You now have a pointer to a bunch of bytes. You would then use memcpy to get all of the data into the struct you want.
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I don''t have any code on me right now.. but:

have a look into,
dev modes,
EnumDisplaySettings,
EnumDisplayDevices

they will give you all the stuff you need to test what modes are avaliable
Hi! i am trying three days now to add that idiot resource screen to the beginning of my game.I haven''t made any progress.
I have read the Nehe''s basecode v2 code, and i understood the point but i cant do the same with my game, because the the code doesn''t explaines what does what.If you have in mind any tutorial about resource adding in Visual Studio 6, i would be thankfull.
also i am having problems with sound adding.I tried with fmod, but i couldn''t do anything.Any ideas?

You can find my game, Hell World at http://www.angelfire.com/on3/ironhell3index/HellWorld.html
The 7th alpha release will be a HUGE update to the game.The best change is the adding of more levels to play.

PS: sorry for my english, i am not a native speaker of english

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