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The First Ever "Action RPG"

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www.danavisiongames.com/NightRise/ NightRise, my most recent project, is what one would call the first ever Action RPG. Think of it as an FPS mixed with some Final Fantasy... on steroids. NightRise uses a Real-Time battle system, but not like Everquest''s. Battles mostly occur randomly, however you can initiate battle yourself on the field. It is very complicated to explain. Anyway, NightRise takes place a few years from now, after the War on Terrorism has ended. The war has put the world into chaos. Government no longer exists, and there is no law enforcement... except for the small militia known as Blindaje. You work for Blindaje as their finest soldier. Throughout the game, you''ll end up collecting tons of items and learning the ancient art of magic. You can see a few of the weapons up at my site (URL above). I don''t have any screen yet, cuz I''m still in the beginning stages. However, I''m getting pretty close... Anyway, thought I''d give some info on the weapons at that site: Standardized Blindaje Pistols: The weapon you start out with. Causes a small amount of damage to opponents. They will soon become obsolete, however, when the opponents get stronger. Semi-Automatic Pistols: Fires two shots automatically per pull of the trigger. Causes 4x as much damage as a regular Standardized Blindaje Pistol shot, and therefore can be used for quite a while. Sniper Rifle: As far as I can tell, this is the first RPG to ever use a sniper rifle. Outside of battle, when in 1st person view mode, you automatically see through the sniper scope. From there, you can snipe off enemies in towns without having to battle them. Only one other weapon in the game can zoom. In battle, it is a very powerful weapon but, since it is pump action, does not have a very fast fire rate. Well, those are the weapons up there. More will be coming soon, but I''m not gonna give away all of ''em. There''s a whole group of weapons that is so secret that I can''t show them off online. You''ll just have to wait for yourselves. Tell me what you think. If you have any comments, you can post ''em here or e-mail me at webdude@danavisiongames.com . Eternity is relentless

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Frickin Awesome Idea! I like that word Blindaje. Anywho, Very nice design. Can I be a Beta Tester????? e-mail me at gelloband@hotmail.com

COOLNESS!

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I just wonder one thing, what makes you think this will be sucessful?

I really hope for you that this isn''t the entire game idea.

Richard "one68" Olsson
genoism_maxed@hotmail.com

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some one had your idea first
http://www.gamedev.net/community/forums/topic.asp?topic_id=97014
lol

he posted at 4 am
you posted at 12 pm

and wasnt CnC: Renegade a good rpg/shooter?
heh

[edited by - dsage on June 1, 2002 12:33:32 PM]

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I hate to break it to you, but there are already 100s of games that are considered "action RPGs." Deus Ex, System Shock, Zelda, Secret of Mana, Gauntlet, Diablo and Dungeon Siege are just a few games that have been called action rpgs, so I wouldn''t call your''s the "first ever."

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quote:
Original post by Impossible
I hate to break it to you, but there are already 100s of games that are considered "action RPGs." Deus Ex, System Shock, Zelda, Secret of Mana, Gauntlet, Diablo and Dungeon Siege are just a few games that have been called action rpgs, so I wouldn''t call your''s the "first ever."


Yeah.

COOLNESS!

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I was at lucasarts.com and I was looking at Gladius, a new console game coming spring 2003. It is considered an Action RPG.

COOLNESS!

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lets not forget anachronox.. that game was almost exactly
like a console rpg, but was a FPS as well. same turn based
battle system and everything.

-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

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Impossible: Yeah, I know. Deus Ex was pretty fast and all, but it was, for the most part, an FPS, imo. Zelda is slow real-time. It never really makes you feel nervous thinking if you''re going to win or not. NightRise battles take place in FF style arenas, so you can only move throughout a certain area. That way, you can''t always just run from a battle. And, in NightRise, you have an endurance meter, kind of like in Diablo, only in this you lose endurance by moving and attacking, making fighting very tricky. As you can see, it''s quite different.

dsage: Our ideas aren''t the same. My game is basically linear, so you can''t choose your missions, but you can choose how to carry them out. In my game, you can go into FPS mode, but that''s only to take care of enemies out of battle, and if you do that you only get 1/2 their EXP. Also, I have been working on this game for a year now. I was planning on doing a game somewhat based on "The Matrix" where you played a new character named Jagzon, but then Shiny started "developing" their game so I scrapped the idea. I read about it during a study hall and flipped. It was really quite a spectacle ;-).

one68: What will make this game successful? I am currently creating it for Win 98, and I''ll eventually be making it for Linux. Also, it may be an RPG, but statwise it is very simple. As you gain EXP, your stats go up slightly. The big way to increase your stats is to train against holographic enemies. By doing so, you can increase your endurance, your endurance drop rate, your defense, your attack power, and your magic power. HP and MP increase at a normal rate with each level. Also, the battle system is real-time and extremely fast paced, making it seem like an action game. It has something for everyone. Hard puzzles, kick-ass soundtrack (which is coming along nicely), cool weapons, plot twists, and an actual plot.

Also, what I have up here is in NO WAY the entirety of the game. Your enemy may be the leader of the largest terrorist organisation, but we ain''t talkin'' bin Laden. It''s somebody else. Also, in the middle of the game, that person does something which changes the game drastically... and I mean drastically! It gets really interesting at that point? Will I tell you? Mais non! That would be giving too much away.

aramstudios: LOL. :-) Well, I don''t know. The first beta is going closed. Very closed, and I''ve already got people for that. After that I''ll be holding a contest. If you win, you can beta. It''ll be a while though. P.S. "Blindaje" is Spanish for "Shield." Cool huh?

Eternity is relentless

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Guest Anonymous Poster
quote:
I am currently creating it for Win 98, and I''ll eventually be making it for Linux


Why do you think porting it to Linux will make it successful?

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quote:
Original post by Anonymous Poster
[quote]I am currently creating it for Win 98, and I''ll eventually be making it for Linux


Why do you think porting it to Linux will make it successful?

Linux users want to play games. So far, there choices include Quake III, Soldier of Fortune, UT, and a few others. There''s not much in the way of games. I''d mostly be porting it to Linux for the heck of it, not for some big business strategy. Really, I just want to see how it would turn out if I did. It''s an experiment. That''s all.

Eternity is relentless

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well if you payed attention to quarterly sales,
you''d know that id lost their asses on quake3
and loki owes them so much money they dont even
really expect to get much of it back.
making games for linux right now is pretty much
a charity movement until linux becomes mainstream
(read: dumbed down for the mass public).
there''s many threads already bursting with information
like this, so i wont go into too many details..
just dont think you''re going to be making alot
of money for porting a game to linux. my formula
is this: time = money. if it takes too much time
to port, then its not worth it.

-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

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Why is it that the people who don''t capitalize are always the ones who are needlessly hostile and condescending?

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In any case... I think the idea sounds pretty good, but rough.

If you want an RPG with the FPS action feel, try Elder Scrolls III: Morrowind.

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quote:
Original post by smitty1276
Why is it that the people who don''t capitalize are always the ones who are needlessly hostile and condescending?



what exactly in my previous post makes you think i was
hostile or condescending at all ? i wasnt
shooting the kid''s dream down, just bringing
an important fact to play. if that''s condescending,
you must get your feelings hurt on a regular basis...
(no that wasn''t a hostile statement, so take your medicine)

hoping im not offending anyone...


-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

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Not shooting my dreams down? Oh, I must have been confused by your wording then. Windows 98 is going to stop being made in 16 days. That means developers will have to start making games for XP, Linux, or Mac. If they go to XP, they''ll have to spend money to buy seperate programs for each computer, since one copy of XP cannot be installed on two computers because of the log in crap. Then there''s even more money going to register it. Since most companies have more than 20 people, and XP costs around $200 at some stores, + the money to register all those copies, that''s $80,000 down the drain. That''s basically an entire game budget down the drain. $70 times 1 copy that can be installed on more than one computer, that''s $70. That is a huge difference. SuSE Linux, of which the professional version costs $70 and comes with free game programming tools, is very stable, and once Windows 98 goes away I expect that many people will be pissed and go to either Macs or Linux and as of now, either is fine with me. You''ll probably think differently, but doesn''t Microsoft already have enough money?

Eternity is relentless

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quote:
Original post by Magic Card
Windows 98 is going to stop being made in 16 days. That means developers will have to start making games for XP, Linux, or Mac.

Why do you say that. Win98 will probably be around for a while yet and there's not really much difference in making games for it and XP.
quote:
Original post by Magic Card
If they go to XP, they'll have to spend money to buy seperate programs for each computer, since one copy of XP cannot be installed on two computers because of the log in crap. Then there's even more money going to register it. Since most companies have more than 20 people, and XP costs around $200 at some stores, + the money to register all those copies, that's $80,000 down the drain. That's basically an entire game budget down the drain. $70 times 1 copy that can be installed on more than one computer, that's $70. That is a huge difference.

Why do you assume that developers will upgrade to XP? There's no need. Most people at my company are using 98 or 2K. Only a handful have XP and that's only because they got new PCs. You're also assuming that companies will break the law and use one copy to install to every machine. We have copies for every machine. Also, since when did it cost money to register? 20 * $200 = $4000, not $80K. Just checked and the Home Edition upgrade of XP is $99 so it's actually just $2K. Still, that's $2K that's not going to be spent because developers won't upgrade just to upgrade, so it's a moot point.

Oh yeah, "first ever Action RPG". I don't think so. And the URL doesn't work for me.

Breakaway Games

[edited by - Machaira on June 12, 2002 3:03:28 PM]

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quote:
If they go to XP, they''ll have to spend money to buy seperate programs for each computer, since one copy of XP cannot be installed on two computers because of the log in crap.

And I''m sure you wouldn''t mind if the people who bought your game would just share one copy amongst 10 friends, each using the same CD to install the game onto their computer.
Sure, if you bill them in another way (monthly fee per account) then that''s exactly what you want, but you can''t treat Microsoft with a different set of standards than you would yourself.

quote:
Windows 98 is going to stop being made in 16 days. That means developers will have to start making games for XP, Linux, or Mac.

If you don''t like Microsoft and its products, there ARE alternatives, like the ones you stated above (Linux, Mac). If enough people start to hate Windows XP (which I don''t think will happen, since I''ve heard just as much praise as critique), and switch to other platforms, you can cater to them. Until then, if the majority of gamers continue to go with Windows XP, you''ll either have to sell out and stick with programming for XP, or keep true to your own moral standard and program for a non-XP platform.
quote:
You''ll probably think differently, but doesn''t Microsoft already have enough money?

I''m sure some people will say the same thing about you, if your game becomes succesful.

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quote:
Original post by Magic Card
Not shooting my dreams down? Oh, I must have been confused by your wording then. Windows 98 is going to stop being made in 16 days. That means developers will have to start making games for XP, Linux, or Mac. If they go to XP, they''ll have to spend money to buy seperate programs for each computer, since one copy of XP cannot be installed on two computers because of the log in crap. Then there''s even more money going to register it. Since most companies have more than 20 people, and XP costs around $200 at some stores, + the money to register all those copies, that''s $80,000 down the drain. That''s basically an entire game budget down the drain. $70 times 1 copy that can be installed on more than one computer, that''s $70. That is a huge difference. SuSE Linux, of which the professional version costs $70 and comes with free game programming tools, is very stable, and once Windows 98 goes away I expect that many people will be pissed and go to either Macs or Linux and as of now, either is fine with me. You''ll probably think differently, but doesn''t Microsoft already have enough money?

Eternity is relentless


/me takes a deep breath.

I seriously hope PROFESSIONAL developers did not buy one copy of Windows 98 and install it on multiple machines. I don''t care what anyone says, that would be and still is 100% ILLEGAL. Companies have to be careful not to pirate software because there are such things as LICENSE AUDITS. I''m working at Johnson Space Center (NASA) right now, and belive me: they count every last license and make sure they have paid for EVERY COPY of EVERY PIECE OF SOFTWARE they are using. Is this because they are stupid? NO. This is because if you have multiple people using the software at the same time on different machines, you have to buy multiple licenses.

Granted, some licenses allow you to install the same software on multiple machines IF you do not use the software on both machines at the same time. If the license allows this, then it is perfectly acceptable.

The problem with an operating system is that people will most DEFINATELY use the software on multiple machines at the same time in order to network them.

Furthermore, a many professional companies do not buy the operating system explicitly, but buy them as part of the computer (OEM versions). They usually only upgrade operating systems when they upgrade computers. This is why many businesses will continue to use Windows 2000. And why shouldn''t they?

If your company has 20 people, it would be STUPID to spend $200 per copy at ''stores.'' I''m pretty sure the price drops with as few as five copies, and I''m pretty sure you can buy a single CD with 20 licenses. But like I said earlier, these people should already HAVE 20 licenses of Win98/ME/2000 or whatever they were using before.

And since when are game programmers NOT programming for WindowsXP? Do you really think it''s that much different than Win98 programming? If you use the Win32 API correctly, then there is no reason why a game written for Win98 would not run flawlessly on WinXP. Just remember that NT (and hence 2000/XP) is not as forgiving on some errors, due to its higher security.

Anyway, if you don''t like WindowsXP, then Windows 2000 is still a great alternative. I had been dual-booting NT4 and Win98 until 2000 came out. Since then I''ve said goodbye to DOS/Win9X, and never looked back. I can''t stand using Windows98 now, and I don''t see how you can stand it either. It''s good that it has been discontinued (I just hope that WindowsME disappears soon, as it is evil incarnate).

If you must target Linux, but are targeting Windows98 first, then PLEASE make sure you write portable code. Use SDL/OpenGL/GLUT/Socks/OpenAL/whatever it takes to make the transition as smooth as possible. There''s no reason why you can''t target both platforms at once, but don''t start with Win98 and expect to magically change to Linux someday. I applaud you for considering alternatives.

By the way, I personally know at least three Linux users who use almost nothing but open-source software that probably would not buy your game, no matter how good it was. Strangely enough two of them also own a PlayStation2. :-/

--TheMuuj

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