Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Arek the Absolute

Calling functions through pointers

This topic is 5863 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I can''t seem to find out if there''s a way to do this... If I have a whole bunch of functions that all follow this prototype: void FunctionName(void); and I keep a pointer to one of these functions, can I use that pointer to call the function...? -Arek the Absolute

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!