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How about this collision detection?

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I'm going to use 3d models for a top-down game, and they should handle collisions just like good old fashion 2d sprites. So i'm thinking of rendering an instance of a rotated and othervised changed model from the top, onto a texture by black & white colors and check for overlaping pixels by several textures. So, is this a good way, or maybe you know other and easyer ways to do collisions for such uses? --- Keep it simple, stupid [edited by - Maverick the divider on June 3, 2002 1:45:20 AM]

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I don''t know if rendering to texture and then reading from them is a very good idea. Reading from a texture will most likely stall the pipeline so your game will be very slow.

I''d go with the usual 3D collision. You don''t even have to do it yourself, just get one of the numerous free libraries that do it for you.

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