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central texturemanagment

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Hi! For about 2 hours i am working on a managementsystem for textures. So far i have one big problem! If i make a class CTextrueMangement an then i use it in my engine like Engine->TextrueMangement->..., how could i use it e.g. for a particlesystem? Here a part form the engine's header:
class CEngine

	CTimer	*timer;

	void Init (void);
	void EngineStart (const char* t, int w, int h, int b, bool f);
	void EngineStop (void);
	// e.g. for Gui
	void 2DStart (void);
	void 2DStop (void);

	CSoundManager	*Sound;
	CTextureManager *TextureManager;
Now i can use it in the Enige like... Engine->TextrueMangement->... But how do i access the same Manager from other parts of the Engine (e.g. particle system, terrainloading,...)?? Thx, Austrian Coder [edited by - Austrian Coder on June 3, 2002 8:18:41 AM]

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You could make it a singleton. There are two articles on the front page of Gamedev just now about that topic:


After this you can simply say "TextureManager::instance()" to get the texture manager from anywhere. You wouldn''t need to store any pointers to it anywhere (although you could for convenience).

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