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What would you like to see in a beginner book?

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I was just wondering what you guys value when you go hunting for books in the shelfs? For instance should it be many small examples or a few larger playable games, well documented of course? //Jolt

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I reckon lots of smaller examples showing good program structure, followed by one project that brings them all together. I think that''s one of the things missing in a lot of books. They teach you how to use DirectX and the likes (which is all in the docs anyway) but not how to code well or build a game.


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Yes, that''s exactly what''s needed, you need to be taught how all the parts of directX will come together and how a game works. Not just "this is this, this is that now you can make a game!" I want "This is this, this is that, this is how to make a game".

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Guest Anonymous Poster
which shows this is how to make a proffesional looking game such as doom 3, cause if all what the book does is show a demo-game, you don´t get as motivated as if you know you will learn how a top game works.

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quote:
Original post by Anonymous Poster
which shows this is how to make a proffesional looking game such as doom 3, cause if all what the book does is show a demo-game, you don´t get as motivated as if you know you will learn how a top game works.


I wasn''t thinking like this, I was thinking more like asteroids...

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quote:
Original post by Anonymous Poster
which shows this is how to make a proffesional looking game such as doom 3, cause if all what the book does is show a demo-game, you don´t get as motivated as if you know you will learn how a top game works.


You have to learn how to walk before you can run.

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