Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Animation Interpolation

This topic is 5981 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''ve been writting a game till I''ve got a huge problem. Suppose I have a .x file that contains the animations of a character mesh, more specifically two animations. One of them is the character running, and the other is the character folling down (i.e. after receiving a shoot). Here is the question: How could I interpolate between the current running frame and the first frame of the follen? I''ll really apreciate your help.

Share this post

Link to post
Share on other sites
You could interpolate it the same way as you do all the other frames. However, it could get a bit messy since vertexes can shift quite a lot if the character is in the middle of his running pose. Usually character animations interpolate only well between adjecent frames.

Personally, I skip the interpolation phase if I change animation and go right to the first frame the animation I want.

- An eye for an eye will make the world go blind -

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!