Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Dradcor

OpenGL OpenGL in an MFC dialog

This topic is 5863 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have been trying to get an OpenGL window to work in an MFC dialog application I am using as a model editor. I have looked all over the web for a decent way to do this, but it seems every solution I''ve found was really messy and just sort of jerry-rigged. I have tons of existing OpenGL code that I want to integrate into this editor, but with all these messy code examples I''ve found so far it quickly degrades into a big tangled buggy mess. If anyone has managed to find a nice clean implementation of putting OpenGL into a dialog, I would be most gratefull for your enlightment.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Look for a tutorial by Joe Houston here on gamedev.net or have a look at mine at: http://home.planet.nl/~monst020/tutMFC.html

Marco Monster

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!