OpenGL in an MFC dialog
I have been trying to get an OpenGL window to work in an MFC dialog application I am using as a model editor. I have looked all over the web for a decent way to do this, but it seems every solution I''ve found was really messy and just sort of jerry-rigged. I have tons of existing OpenGL code that I want to integrate into this editor, but with all these messy code examples I''ve found so far it quickly degrades into a big tangled buggy mess. If anyone has managed to find a nice clean implementation of putting OpenGL into a dialog, I would be most gratefull for your enlightment.
Look for a tutorial by Joe Houston here on gamedev.net or have a look at mine at: http://home.planet.nl/~monst020/tutMFC.html
Marco Monster
Marco Monster
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