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Problem with managed resources

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Hi, I''m working on a 3D game with D3D8. The game is working fine except for sometimes when all managed resources quit rendering. Everything is being drawn well and suddenly all meshes in the managed pool quits rendering and the screen turns to blue (the color with which I clear the device) except for some objects that''s not in the managed pool. I checked the return value of the DrawSubset function and no error value is being returned. Anyone knows anything about this? Thanks in advance

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