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Gradient floodfill help

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Does anyone know how I can do a gradient floodfill in directx? I would like to be able to supply the first and last RGB numbers.

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I have never done this, but the first thing that comes to mind would be to break up the specified endpoints into there red, green, and blue colors and then interpolate the colors along which ever axis the fill is going (ie. if hte flood is going from top to bottom draw lines from left to right and interpolate colors going down.) However, this is probably not the fastest way to do it.

Edited by - Ranok on 3/14/00 9:54:20 PM

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