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Well, after a long delay, I''m going to start working on a sequel/sequels to my old Software Graphics article. I''m probably going to focus on various blitters, and a lot of advanced optimizations for various methods. Current list of topics: Bi-linear filtering Average filters Rotation (if I can get it working properly. ) Additive/Subtractive/Alpha/etc. Blitters Image format loading/saving Bit-depth conversion Any suggestions on other topics to cover? Sincerely, Kevin Gadd

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I''ve got that covered already with some very flexible bitdepth conversion code of mine. Explaining it will be the hard part.

It does conversions to/from any bitdepth at pretty good speeds.

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