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Space Orienting

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Hi there (sorry about my english, i''m from quebec). I''m trying to make a space fighter game. Like TIE fighter using OpenGL. But I don''t have any idea how to oriente it in 3D space. I''m talking about when I turn my ship. I tried to use it like that : glRotated (ZAngleShip,1,0,0); glRotated (XAngleShip,0,1,0); glRotated (YAngleShip,0,0,1); But it is not working well. I want 2 function. Roll the shit (left right arrows) and pitch up and down (up dans down arrows). But when I pitch up, after that I roll my shit and it not doing correctly. I just want someone who have experience in space fighter programing that can tell a concept and how to do that. I now about OpenGL, it''s the concept that I don''t understand. Thanks

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