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Newbie: NeHe Tutorial 13 (System Fonts)

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i use the code of nehe''s tutorial for my systemfont text output. Now i want to change the glPrint("", ...) funtion to include the coordinates. glPrint(x,y,"",...); i copied the code from NeHe''s Texture font and replaced the glCallList. It compiles fine. but displays the text always in the bottom left corner. extract from my glPrint function glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0,640,0,480,-1,1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslated(x,y,0); glPushAttrib(GL_LIST_BIT); glListBase(m_base - 32); glCallLists(strlen(text), GL_UNSIGNED_BYTE, text); glPopAttrib(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glEnable(GL_DEPTH_TEST);

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well you should REALLY learn to read more descent

// Position The Text On The Screen
glRasterPos2f(-0.45f+0.05f*float(cos(cnt1)), 0.35f*float(sin(cnt2)));

then you will maybe find this somewhere in the source

mfg Phreak
"Input... need input!" - Johnny Five, Short Circuit.

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