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step generally adopted to create character animation for games

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hi there ! i am trying some animations which can be applied to different characters thro'' biped. since characters are many (nos 10), i am creating the bip file animation of 1st character and then applying it to other characters. Now since the character are of different hieght proportion i am not able to fix them at proper place as when bip file is applied 2nd character it does not remain at the same place but moves is orientation and i am not able to figure out why ? which in turn gives problem while exporting to game engine. so can u please explain me the general step followed in games if same type of animation is applied to othere character. thanx chrissy

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