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I''m absolutely and totaly new to game design, and figured that this was the best place to start. I''m more into the 3D art aspect of it, but I want to learn programmnig to start my own small games. I have both visual C++ 6.0 and Visual Basic 6.0, but dont know where to start. I''ve heard of people taking on mentors and I rather liked that concept. If there is anyone here who doesnt mind helping the newbie, let me know either here or preferably through email. My email address is br0ken_stasis@yahoo.com. "To deny our own impulses is to deny the very thing that makes us human" - Mouse

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If you wanan make games you need to use C++. Buy yourself a C++ book(Not VISUAL C++ 6 or something because learning Windows programming while learning C++ yourself isn''t going to help you much, it only makes stuff confusing). Read the entire book(A good book has at least 500 pages) and when you think you know enough of C++ you could buy yourself a Game programming book for 2D. Be prepared to learn at least a year before game programming can even start.

Sand Hawk


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-Earth is 98% full. Please delete anybody you can.

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Sand_hawk that attitute is a bit negative. You don't need a year nor C++ knowledge to program small games. Getting up to speed with VB 6 is just fine to get started.

[edited by - felonius on June 6, 2002 7:13:51 AM]

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Why buying a book?
WOXPRESS C++ tutorial comes with C++ 6.0, am I right?
But if you''re searching for a nice book, look for:
C++ in 10 minutes, Jesse Liberty.
(Well, they mean each lesson is 10 minutes, distracting title, isn''t it?)

Hey, with this book I learned C++ in 3 weeks (well, only the language).

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Thanks for the great replies guys, I appreciate them. I''m gonna stick around here for a while, and read up on some c++ stuff, like you suggested. Thanks again.


"To deny our own impulses is to deny the very thing that makes us human" - Mouse

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I personally like physical books better than computer based books because it is tangible and more easier to read. The first book I bought was "C++ Programming For Dummies Pocket Reference" for $6 and that book got me through my first year of programming.

Also, you dont need to read and read and read and only after you have read everything begin coding, I started coding on the very first day I got that book - it wasn''t Quake, nor was it even my own code, I copied one of the first small programs from the book and then taught myself by modifiying it and playing around with what the book had taught me.

I dont read to learn, I read to gain an understanding and an idea. I code to learn.



I will not make a list of links... I will not make a list of links... I will not make a list of links...
Invader''s Realm

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Guest Anonymous Poster
I''m currently learning C++ myself, I bought the book "Learn C++ in 21 days", its real good!! I''also bought the book "Windows game programming for dummies", wich gives an indight in directX, platform games, physics, simple well-needed maths etc. Test a lot of things and write a lot of codes to learn as much as possible.

- Learn what you already know, cause you will learn everything you thought you knew!

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is C++ for dummies 4th edition good for beginners?

because it says you dont need to know any prior programming, but it talks about some strange stuff later on, and im having a little trouble now with it. That books only about 400 pages too. Is sams teach your self visual c++ in 21 days better?

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Well, a lot of C++ books don''t assume the reader has prior knowledge in any language. An example is C++ in 21 days.

Aside from that, I really hate the Dummies line of books because they often go extremeley slow and don''t cover as much as other books. Well, that''s my opinion I guess.

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quote:
Original post by jnew
is C++ for dummies 4th edition good for beginners?

because it says you dont need to know any prior programming, but it talks about some strange stuff later on, and im having a little trouble now with it. That books only about 400 pages too. Is sams teach your self visual c++ in 21 days better?



The C++ For Dummies book that I have and learned from was fine for me for a long time. It''ll work well if you''re a beginner. Also, dont ever try to measure the quality of a book by the number of pages it has, number of pages means nothing - the quality is in how concepts are presented and if you actually learn. My C++ For Dummies book, being only a pocket reference was less than 300 pages but it taught me a lot.

quote:
Original post by Arkainium
Aside from that, I really hate the Dummies line of books because they often go extremeley slow and don''t cover as much as other books. Well, that''s my opinion I guess.



I agree that the Dummies books dont always go into as much as the other books but I enjoy them because I like how they present their material. My Dummies book barely even touched on operator overloading and mentioned nothing about linked lists and templates (maybe because it was a pocket reference.... ) which is why I also have other books on C++, like Sam''s Teach Yourself C++ in 10 Minutes (to take a book that is comparable in purpose).

Out of both books though, I think the Dummies one explained Exceptions better and had the concepts organized in a better way (the Dummies book had classes near the near and pointers/arrays before them, Sam''s had classes at the beginner and pointers/arrays near the end as one example).

To reiterate, page count shouldn''t make much a factor in what you call a ''good'' book, having more than one book is good.



I will not make a list of links... I will not make a list of links... I will not make a list of links...
Invader''s Realm

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