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Profiling in opengl

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silly me, i have a problem with most likely a simple solution. I tried profiling my opengl program in VC++. i turned profiling and "generate mapfile" on. this is my release build. i ran the program and then suddenly it crashes. it seems profiling crashes my app. anyone have any idea on how to fix this? I know that i know nothing

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I had the same problem, then I realized that the brilliant folks at Microsoft neglect to inform you that when you run the profiler, it runs FROM THE RELEASE DIRECTORY whereas other executions run FROM THE PROJECT DIRECTORY. I''m guessing, like myself, you have some data files that need to be read and don''t have error handling routines because the data files are mandatory and you''re lazy.... ?

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