Dot3 Bumpmapping
Hi, again!
Is there any good link or a simple explanation of how to do DOT3 bumpmaping using normal maps? (It is supported on GF2, isn''t it?)
quote:Original post by Halo Vortex
(It is supported on GF2, isn''t it?)
ya its supported by GF2.
see ATI developer site, there''s a simple dot3 exemple with source code
http://www.ati.com/developer/indexsc.html
see upper right corner and click "RadeonSimpleDOT3"
It uses 2(or 3 if you count multitexture) OpenGL extensions, env_combine & env_dot3.
-* So many things to do, so little time to spend. *-
http://www.ati.com/developer/indexsc.html
see upper right corner and click "RadeonSimpleDOT3"
It uses 2(or 3 if you count multitexture) OpenGL extensions, env_combine & env_dot3.
-* So many things to do, so little time to spend. *-
There are some very nice articles on the nVidia developers site too on DOT3 bump mapping...
Death of one is a tragedy, death of a million is just a statistic.
Death of one is a tragedy, death of a million is just a statistic.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement