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Monkee

New to Game Development

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Monkee    122
Alright, so I''m new to game development. I found this site after random searching. I would basically like to know a good place to start in game programming. I''ve read all sorts of tutorials and most of them focus on large words and excessive explanations. I''ve got over a years worth of C++ under my belt and understand a majority of the complex answers I see given. My only hinderance is lack of in-Windows programming. Where might be a good place to start programming without all the lengthy explanations and excessive junk? (I''d like to start simple, maybe with something like tetris or pong). Thanks for your time in reading this! Monkee "The red berries taste like burning!" -Ralph, The Simpsons

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twysted    122
Well since ya know c++ then I guess its time to learn either opengl or directX. www.nehe.gamedev.net for opengl or www.nexe.gamedev.net for directx and then use what you learn to make a tetris clone. I find there''s more opengl resources then there is for directx and its easier to get something on the screen. Also nehe''s page has been around for awhile and has much more content.

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EODCyismARDEM    110
i wouldn''t recomend starting at nehe or nexe, they are solely for 3d programming. most people start out making 2d games, with ddraw or sdl or such. just search on the internet, you''ll find stuff

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eldee    122
if you read TOTWGPG take a couple pieces of advise with you:
lamothe's use of globals is a hideously bad habit, along
with his locking framerates.

-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

[edited by - eldee on June 6, 2002 6:11:11 PM]

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Monkee    122
Thing is, I really can''t afford to buy a $50 book so I was hoping someone might have a reference to a good tutorial other than NeHe and NeXe. I''ve looked at their tutorials and they''re just too wordy. I like it direct and to the point.

Thanks again for all the replies. I really appreciate it.

Monkee
"The red berries taste like burning!"
-Ralph, The Simpsons

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hfawns    122
How about the OpenGL Red Book? That is available at numerous places on the Internet. You could try searching KAZAA. There are a number of good game programming books there (you didn''t get this from me!).

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twysted    122
Hell I learned c++ and opengl as my first programming language and graphics api. I dont find it all that difficult to figure it out its just that u have to read the tutorial 10 times before it sinks in. Is hard in ways but I dont see why people say to learn vb or anything else first when u can skip the weak shit and learn the serious tools. No offense

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twysted    122
Oh and, I used the SDK with directx to learn howto draw in 2d. Took forever to finally figure it out but I learned a hell of a lot trying this, that, this, that, till it finally worked. Dont mean to sound condescending but the harder it is to learn something the better u get at learning howto learn and blah blah blah heh.

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