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OpenGL Computer crashing on openGL call...

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Hi, My openGL application works fine except that sometimes the application is crashing very badly after instructions like glDisable(GL_LINE_STIPPLE); or glCallLists(t.GetLength(),GL_UNSIGNED_BYTE,t); This happens in some special multiple viewport-configuration and not everytime. Windows doesn''t give me an error message, it just hangs up and there''s nothing else to do than to restart the computer. I searched a lot but couldn''t find where I was doing a mistake. I finally tried to disable hardware rendering and noticed with surprise that my application never crashed again. So my question is: Is it my fault, or is it the graphic card''s fault or the graphic card''s driver fault? My graphic controller is: Intel 82815 With glGetString(GL_RENDERER) I get: Intel Solano With glGetString(GL_VERSION) I get: 1.1.2-Build And I don''t use any extension On another computer (with another graphic card) my application never crashes.

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Intel 82815
Using one of those, aren''t most operations done in the software anyways...
I''d say something is screwy with your drivers, not the card.

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