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benhus

Basics of 2D and/or 3D math for newbie

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Hi all, Do any of you know where I can find good material(tutorials books and code examples etc.) for the basics of 2D and/or 3D math for a newbie? There must be some good stuff out there which is understandable for a newbie.

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hey dudes,
thanx for the replies...i think there are a lot of people out there who fo the love and dream of making games one day will go through anything...even math...but we guys have to start from scratch...i am willing to give math some time(1 or 2 years) but i need more guidance.
where would i have to start from... sets ??? and how much or how far should i go with them. after dealing with what aspect of them only should i move onto trigo,vectors,matrices,curves.
i wish one of you math gurus at least pointed to certain directions instead of just saying read a book on vectors,matrices etc etc...c''mon guys!!! after all the experience behind you surely some body can put up a sticky thread in these forums helping newbies out in more than a vey general way...if i sound impudent sorry but i''m frustrated and fedup of going in circles...please help out...please
b

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quote:

but we guys have to start from scratch...


We all did

For 2D programming vectors might come in handy, a bit trigo and some linear algebra, but I''d say thats about it.

However, 3D programming asks a *lot* of math-skill (is that a word/combination?).

Try to make a simple thingy, a pong clone for example, or even better, a side scrolling raptor clone. (Make a sketch on paper, think about *how* you want to implement it and simply do it )

My 2 cents

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