Choosing OPenGL Implementation in VS.NET ??
Hi,
i started a project under Visual Studio.NET and included all neccessary Headers for OpenGL. All went well, but the Problem is i´ve got a Geforce and VS does not use the NVIDIA OpenGl drivers, Vendor name is just Microsoft instead of NVIDIA Corp..
This results in very slow speed, the card is hardly used. I downloaded a tutoria for display list and here VS uses NVIDIA and the speed is very fast.
What can i da about it??
Check your setup. You''re probably requesting features that your card doesn''t support, and GL falls back to software.
Do you mean extension, i don´t use them right now, in fact they are not available because auf the software mode. I try glGetString(GL_EXTENSIONS),which gives me just 2, should be something > 20.
no he means you request a pixelformat wich is only supported by the softwarefallback.. for example you''re requesting accumulationbuffers or dunnowhat.. check your setup there..
"take a look around" - limp bizkit
www.google.com
"take a look around" - limp bizkit
www.google.com
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