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x86asm

OGL and Multi-Texturing

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I was wondering what the calls are to do multitexturing on OpenGL. I was reading an OpenGL tut and it shows clearly that you need 3 tex co-ords (u,v) for each vertex. Do I pass the 3 tex co-ords for both textures? I want to implement a light mapping system because as you all know, the norlam point and directional lights are SO CPU/GPU bogging that I can''t use them and have a exceptional frame rate at the same time. -Assembly (x86/x87/MMX/3DNow!) -C/C++ -Visual Basic -Turing (And only 15 years old!!)

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I found the multitexturing tutorial from Gametutorials.com to be helpful when I was learning. Perhaps you will too. It''s at the bottom of the page.

http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg1.htm

I hate have to split some cost of something between three people would you are out to buy something and not being able to do the split correctly during our inferior base-10 system. -- felonius

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