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# Trying to get a Pseudo random floating point number

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Ive done a quick search on the MSDN libaries and havent come up with anything useful my first impression leads me to think... eg a random number between 0..1 with 2 units of precission.... you could randomly generate a value for 0..1000 then divide it by a 1000 ? would this work ? or is their any easier way ?

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IndirectX    122
Try

float frand() { return float(rand())/RAND_MAX; }

float inline frand (){	return (std::rand () % 100)*.01; }