Argh. Still no luck. The mesh draws, but I am totally at loss about why I get the VB + IB creation errors. I am not directly handling them, but instead I am letting the CD3DMesh class handle everything. I thought I could use that class to get meshes up quickly, but I guess not...
[edited by - Sheep on June 13, 2002 7:53:35 PM]
Annoying problem with meshs
I thought I''d bump this one up, as I''m experiencing the same thing..
I saw the same debug spew as posted above, and so in the DXFile.cpp, in the Mesh class, check the SetFVF function.
I got the errors to disappear if I modified the clone of the
mesh fvf
My only problem is that when I recompiled the "Donuts3D" sample, the terrain disappears..
oops!
hth,
I saw the same debug spew as posted above, and so in the DXFile.cpp, in the Mesh class, check the SetFVF function.
I got the errors to disappear if I modified the clone of the
mesh fvf
if( m_pSysMemMesh ){ if( FAILED( m_pSysMemMesh->CloneMeshFVF (D3DXMESH_SYSTEMMEM | D3DXMESH_WRITEONLY, dwFVF, pd3dDevice, &pTempSysMemMesh ) ) ) return E_FAIL; }
My only problem is that when I recompiled the "Donuts3D" sample, the terrain disappears..
oops!
hth,
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