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Embedded Scripting

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Well I''ve embedded LUA into my game engine (yay <.<). Now I can''t decide how to integrate it into the engine. Should I create code in the engine to call the given script functions at overrideable events? Seems that might slow the engine down... (depending on how many events are scriptable) Should I create interface functions which can be accessed from within LUA to control the engine objects? arghh- the desicions >.< Ranger

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