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Bleakcabal

Librairies, dlls and such

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Bleakcabal    122
Hi. I am writing a small game engine. Last time I did this I used to put all sub-systems in their own .h and .cpp files in the main project. What I would want to do is put each sub-systems in their own independent projects that can be re-used. The problem is when I do this, the compiler needs a main or winmain function and all the trimmings. I know that some possible way around this problem are librairies ( .lib ) and .dll but apart from their name I don''t know much about them. Is there something else ? Which one is better ? Are they complicated to make once you have your code ? WHO DO THEY THINK THEY''RE FOOLING : YOU ?

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IndirectX    122
For a small game engine written entirely by you, dlls are not the answer to code reuse. Just keep your common functionality in .h/.cpp files. You can create a .lib, but even that is not really necessary.

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Daishim    244
I myself even on larger projects still use .h and their .cpp companions in my programs. I can just reuse the .h and .cpp files for various programs and have the easily modifiable and accessible.



I know only that which I know, but I do not know what I know.

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