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burgc002

Question about side scrolling collision....

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You know how a char walks off a ledge and then falls...until he hits the floor or dies? That''s what I''m getting at here, do you just increment the players y pos every frame and test for collision every frame also? I hope you understand my question, thanks for any help.

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yes thats excatly how people do it. If you are doing too many collisions per frame (thousands) then you might want to employ a technique to reduce the number of tests. gamedev has some good articles on how to do this.

http://www.positech.co.uk

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