transforming individual vertices

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0 comments, last by OB1st 21 years, 10 months ago
Hellow Can I transform an individual vertix that are part of a mesh? Can I group together few vertices of a mesh and apply a transformation on them, while the other vertices in that specific mesh remain untransformed? What is the DX8 topic I should read about this? Any tutorials that discuss this topic will help. My best regards If love is illusion and hate is real, I would rather be crazy
I would love going home to M7, but I can't detect black holes.
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Sounds like you want to do skinning. There''s a very recent article right here on GameDev about that I think.

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