transforming individual vertices
Hellow
Can I transform an individual vertix that are part of a mesh? Can I group together few vertices of a mesh and apply a transformation on them, while the other vertices in that specific mesh remain untransformed?
What is the DX8 topic I should read about this?
Any tutorials that discuss this topic will help.
My best regards
If love is illusion and hate is real, I would rather be crazy
Sounds like you want to do skinning. There''s a very recent article right here on GameDev about that I think.
Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions
Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions
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