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JWalsh

OldGames: Making Games from Old to New

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Heya All! Welcome to our new thread. From now on, discussions on "OldGames: Making Games from Old to New" will be held here. If you're just joining us, you might try checking out the old thread in the Beginners forum under: "Need help getting started with your first game?!?" For more information, check out our site at: http://dungeons.dyndns.org/oldgames/ --------- For those people just reading this....the above link is the NEW link. Please visit it from now on ---------- Best Regards, Jeromy "Maverick" Walsh ------------------------ "The question isn't how far, the question is do you possess the constitution, the depth of faith, to go as far as is needed?" -Boondock Saints [edited by - jwalsh on November 22, 2002 9:59:05 PM] [edited by - jwalsh on December 1, 2002 4:34:28 PM]

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That''s cool that you''re doing this

I''m new to programming myself.. but I had planned on recreating Final Fantasy 6 sometime in the future. Maybe spice up the graphics and add a few new features.. like mini games or something


-J

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Meister,

If you''re brand new to programming I think you may find the second part of each tutorial a little out of your league. The tutorials are designed for people who already know how to program, and who''ve already spent time and money learning to program games. This tutorials series just tries to take everything they''ve learned and tie it together and help motivate people to get started and finish those first few games.

People following along with this series are expected to be moderate to advanced C++ programmers with some experience in Win32 API programming. It is also assumed that the reader is capable of searching through the DirectX 8.1 documentation to obtain information about any questions they may have.

I''ll be here to help out as we go along though, and any questions you may have are welcome here.

Best Regards,
Jeromy "Maverick" Walsh
------------------------
"The question isn''t how far, the question is do you possess the constitution, the depth of faith, to go as far as is needed?" -Boondock Saints

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I wasnt planning on joining I'm aware that making a game is entirely out of my league it was just an idea for a project you guys could do.. it would be a step in the right direction.. it has a bunch of stuff to learn about ie. item lists, character lists, a complex battle system, etc, etc. Food for thought

Pipo: I am just barely finishing up my book "Learn to program in C++" by Steve Heller, I've been glancing through a book that I have by Jim Adams though as well as a book on special effects by Mason McCuskey (yes, I bought the whole series ) and I think when I do it though I think I'm going to use a 2d style of D3D so I can get some really awesome effects in there, like wouldn't the game be so much better with some awesome fire, or a poison cloud that lingers around for awhile? I dont know about how I would do legalitys (spelling?) and stuff.. with all the copyright laws and everything.. I guess I'll have to learn more about those soon.

-J

[edited by - meister_j on June 11, 2002 6:29:18 AM]

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I know the question wasn''t directed at me, but I''ll answer it anyways. We will be using the D3DXSprite interface in conjunction with the IDirect3DTexture8 interface to "fake" 2d in DirectX 8.1. I think the politically correct way to do it would be to initialize a bunch of surfaces and then blit to them by filling arrays ;( Ick! I''m not interested in throwing that at all of you just yet.

I dont believe in using DirectDraw either however. I like pushing the envelope of new technology. (I''m beta testing DirectX 9 right now).

I figure we should make the best use of the tools that are currently available, even if they''re not always better than the original. Though a lot of the issues people had with DX8 and the way they removed the DirectDraw class seems to have been remedied with DX9.

Best Regards,
Jeromy "Maverick" Walsh
------------------------
"The question isn''t how far, the question is do you possess the constitution, the depth of faith, to go as far as is needed?" -Boondock Saints

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As some may have noticed my site is down due to University computer problems/upgrades. The site will be down probably until tomorrow. The sooner we''re hosted on GameDev...the better.

Best Regards,
Jeromy "Maverick" Walsh
------------------------
"The question isn''t how far, the question is do you possess the constitution, the depth of faith, to go as far as is needed?" -Boondock Saints

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Just to remind you...I''m getting married in September.

I''ve got the animation and collision detection/response done. The only thing left is game states and the tutorial. This weekend is busy and my birthday is Monday, so I dont know if it will be out by then...but soon.

Best Regards,
Jeromy "Maverick" Walsh
------------------------
"The question isn''t how far, the question is do you possess the constitution, the depth of faith, to go as far as is needed?" -Boondock Saints

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The link does work. My former university, where the site is being hosted, is in the process of upgrading their systems. Their is apparently going to be periodic outages.

I'm trying to get the site hosted by GameDev.Net to avoid such problems. Please feel free to head over to the article request forum and tell the world why you want the series hosted by GameDev.Net in the appropriate thread.

Also, the site is up again, so go check it out!
http://dungeons.dyndns.org/oldgames/

Best Regards,
Jeromy "Maverick" Walsh
------------------------
"The question isn't how far, the question is do you possess the constitution, the depth of faith, to go as far as is needed?" -Boondock Saints

[edited by - jwalsh on December 1, 2002 4:35:42 PM]

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Can't wait for part 2.

I've actually been trying to put together as much of the game as i can before it comes out.

The most difficult aspects as far as i'm concerned are the ball movements and paddle/ball collision detection. Particularly with regard to what should go within the paddle/ball objects and what happens outside. Just thought I'd let u know, in case it helps with the tutorial content

pan narrans

PS I like the game changes!

[edited by - pan narrans on June 19, 2002 6:55:31 AM]

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Hey, just wondering hows its coming along? Is the code going to be released soon, because its been 10 days since you last updated your site and I was just wondering if your alive or whatever? Not that I really need it now, I already finished my Pong clone from just your design doc, and even did three more games (breakout, tetris and lights out) and I am working on a Jezzball clone as we speak... But still, Id like to see how you did it so I can compare it with mine and see what I did differently, etc etc.

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someone else who can make tutorials?

<marquee width=100% direction=right><table nostyle="filter:glow(color=red,strength=3)"><table nostyle="filter:shadow(color=blue,direction=left)">Can someone be nice and help me on my way to be the next Hideo Kojima?</table></table></marquee>

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