Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Andre the Giant

Game runs faster on faster computers

This topic is 5857 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok so its not exactly a ''game'' yet, but the speed of my graphics demo is directly related to the speed of the computer it is run on. It even runs faster/slower on the same computer depending on wether it is full screen or windowed. I know the solution must have to do with a time() function somehow, but I havn''t been able to implement anything that doesn''t muck things up even more. I''m using Opengl and windows. Thanks for any help. Sorry if this has been asked before. Its not my fault I''''m the biggest and the strongest; I don''''t even exercise.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!