Screenshots of your engine?
Just thought I''d make a post a little different to the normal. I was just looking through flipcode''s image of the day section, and I got to thinking how cool it is to see others efforts at making a graphics engine/terrain generator etc etc. I''ve already made a post showing my latest efforts of a .map parser, so how about everyone post shots of their direct3D graphics engines, it''d be cool to see others work in progress (or completed perhaps!) and maybe inspiring because the thread could also include questions as to how particular effects are achieved, so hopefully it would be relevant to this forum. So if you think that sounds good... lets see those screenshots
Steve AKA Mephs
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There will be people who say ''it can''t be done, it''s impossible'' and I will say "WATCH ME!"
Just a couple (heh):
Jim Adams
home.att.net/~rpgbook
Author, Programming Role-Playing Games with DirectX
Jim Adams
home.att.net/~rpgbook
Author, Programming Role-Playing Games with DirectX
Jim: heh those look somewhat familiar
Chris: lookin cool, but mine still owns them all
that is if you like dodgy looking single texture levels that don''t quite render properly with advanced dodgyness looking techniques
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There will be people who say ''it can''t be done, it''s impossible'' and I will say "WATCH ME!"
Chris: lookin cool, but mine still owns them all
that is if you like dodgy looking single texture levels that don''t quite render properly with advanced dodgyness looking techniques
------------------------------
There will be people who say ''it can''t be done, it''s impossible'' and I will say "WATCH ME!"
Edit (28Dec2002): removed links to images.
[edited by - Sharky on December 28, 2002 2:38:44 PM]
[edited by - Sharky on December 28, 2002 2:38:44 PM]
Value of good ideas: 10 cents per dozen.
Implementation of the good ideas: Priceless.
The Battlezone Launch Pad
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