Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

AcidJazz

A good question about Direct3D

This topic is 6641 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is Direct3D hard? hehe im currently programming a 2d fighting game and having no difficulty (hardly) at all. After this I wantto learn Direct3D. I don''t see how hard it actually COULD be, but I''ve been known to be wrong I''d just like to know what I may be getting myself into, and stuff. Heh plz reply with all opinions/comments Thanks, AcidJazz

Share this post


Link to post
Share on other sites
Advertisement
Once you''ve got DD under the belt, D3D will be a breeze. Ok, the setup is more confusing (read: difficult), but with the correct tutorials you will be going in no time. That is until you start doing the hard things...

Hope this helped Good luck!

Share this post


Link to post
Share on other sites
Actually with the help of D3DX initialization is a breeze. Unfortunately this is very new, and it hasn''t dawned on everyone just how much it does for you.

As for using Direct3D, not much harder than using DirectDraw, there''s a lot more functioncalls to keep track of but compared to other 3D Graphics APIs (OpenGL, Glide etc) it is quite similar.

You will need to know the basics of 3D Math though if you want to make 3D games, but that should be quite obvious.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!