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Psychoban - Lunacy Guaranteed!

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We are very proud to announce our first Unity iPhone game: Psychoban.

We worked really hard to make sure that our game introduces a new twist on the puzzle-adventure genre. The game is inspired on sokoban but takes the puzzle solving into actual 3d.

The game features 50 levels (about two and a half hours of gameplay), several locations, dialogues and unlockable content.

Official Site:
http://www.psychoban.com/

Link to the iTunes App Store:
http://itunes.apple.com/us/app/psychoban/id378692853?mt=8

Facebook Psychoban Page:
http://www.facebook.com/pages/Psychoban/128736153820894

All comments and feedback are welcome! :D

=====================================
Regards,
Juan Pablo (McKrackeN) Bettini

Psychoban Official Site:
http://www.psychoban.com

Psychoban on iTunes App Store:
http://itunes.apple.com/us/app/psychoban/id378692853?mt=8

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  • Image Comments

    • @Rutin What a wild month. I knew I had an unattended comment in the queue.  I've been at it pretty hard, Finally settled on some realistic moves, which are still a bit ambitious for one guy. I'm torn between Unity and home brew which is winning over here. 'Lov the Unity, fantastic tool. For me, home brew scratches that spot just right, so it's hard to resist.  With that said, I'm fairly happy with a new raw ogl3 framework I'm putting together. The focus is on getting up and running quickly with the common elements (menu, game state, timing, display management, input, shader management, logging....) so I can get serious with the Challenge Group. I was leaning toward an upcoming code review and/or community source share. (deciding if it's worth it. been wanting to put something in that git thing for quite a few years now.)
    • Looks freaking awesome 
    • Yes its only the layout of the level, it lacks all the details that you mention i hope to polish it soon and show the level final version. Stay tune for  future updates!
    • If you mean the small triangle near the monter right hand, its beacause of the upper right ledge of the wall, but indeed there are many geometry problems, all the level ita made of blocks and not are well aligned, but due lack of time its the best i can do for now  😨🙃
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