So this 'kinematic' object thing, Is that quite beneficial in these type of games? So the physics part of the engine doesn't need to keep pulling things around just the 'main' thing and another part handles the rest?
So just checking I'm understanding, if I was in this world with you, I'd see myself act as the front one and you'd see me act as the back one? Or is it the other way round?
The first one(player) actually begins to raise it's arms as it is falling down, the net avatar just spends a little more time in the "falling" animation state because it's being pulled along behind the player character. Gravity and ect aren't effecting the net avatar the same(or at all) as the player character. The net avatar is a "kinematic" object, meaning it is manually moved instead of having physics forces applied to it.
Glad I asked now! That's definitely a cool way to debug it! gg!
Just wondering though, the 2nd model/character/avatar thing, Throws hands in air whilst falling back down but the first doesn't? Is there a reason for that? The behind one would be the avatar? -- Not mocking or anything i'm legit curious about this stuff