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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Flick Ninjas

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tyoungbe
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tyoungbe
I'm very excited to announce that my first game, Flick Ninjas for iPhone and iPod Touch, is nearing release. I've spent over a year on this and I just sent out my final Release Candidate to my testers. If all goes well, I'll send it to Apple for approval next week.

I wanted to post these images to GameDev because I have been using the site for a few years, and the information has been invaluable to allowing me to actually finish my first game. In fact, it gave me the guts to write my own engine from scratch for this project, and I couldn't have achieved these results if I hadn't.

Flick Ninjas uses per-pixel collision detection, that allows for hand drawn level designs. Simply draw the level, export it using my proprietary tools, and it's ready to be used in game.

The game runs at a buttery smooth 60fps on 3rd and 4th gen hardware, and only dips to around 50fps on older hardware (do to fill rate issues with blending. I did my best, but I could only optimize out blending in so many cases before things broke.)

You can check out my website, and view the official trailer at:
http://www.t-jamstudios.com

Thanks again to the GameDev community!
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