SpriteHelper - Texture UV Editor/Box2D Polygon Shape Editor

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guvidu
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guvidu
SpriteHelper is a texture editor and a Box2D Custom Polygon Shape Editor. It automatically selects bounding boxes for your sprites and give you information, like UV, sprite position in image, rectangle dimensions. Most off all it lets you create polygon shapes for Box2D physical library and save your scene for Cocos2D library. Ideal for iPhone and iPad games but it can be used wherever Box2D can be used. For populating a Cocos2d project with sprites and physics objects is as easy as making a new project with Cocos2d template in Xcode and copy paste the generated code from SpriteHelper into the project. The generated Box2D code can be used with any project (not just Cocos2D). The generated sprites info, like uv's can be used with any graphical API (e.g. OpenGL, OpenGL ES).

YouTube Video:
http://www.youtube.com/watch?v=p-Gjhc6FHgg
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    • This is gorgeous. Is this just a giant mesh, or is there some sort of level-of-detail algorithm at work?
    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.