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Oily Man

Oily Man
Asylum House
Album created by
Asylum House
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Oily Man is built around a simple yet unique mechanic which has proved to be both funny and challenging. Oily Man slips and slides across the platform, and is like the ultimate drifting machine, except it’s humanoid. The levels are based on four seasons - Spring, Summer, Autumn, and Winter. The type of obstacles combined with the color scheme help to convey this feeling to our players.

Download Free on Apple App Store https://goo.gl/tBCckW

Download Free on Google Play Store https://goo.gl/Q9PJ2F

World's hardest game? Do you dare to challenge it?

Oily Man is raised by the Devil to do naughty things and he needs your help to escape this accursed fate.

Can he successfully navigate these perilous paths with your help?


→ Hours of fun for the entire family and friends

→ Suitable for all ages. No blood, violence or obscene language

→ Simple controls

→ Increasing difficulty that creates action-packed fun for both casual and veteran players

→ Attractive and engaging visuals

→ Extremely Fun and Addictive!


How to Play:

1. Swipe in the direction you want to run. Oily Man will gain momentum when you continue to move in the same direction.

2. Don't fall off the path

3. Beware of traps and obstacles along the way! Be sure to get your friends to play to see who can get the furthest in the fastest time.

The idea of Oily Man derives from a Malay ghost myth, Orang Minyak, which is very similar to the Grease devil in Ceylon (Sri Lanka). The creature is covered in black oil, which makes it hard to be seen in the dark and practically impossible to grab as it slips away easily.


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  • Image Comments

    • Looks freaking awesome 
    • Yes its only the layout of the level, it lacks all the details that you mention i hope to polish it soon and show the level final version. Stay tune for  future updates!
    • If you mean the small triangle near the monter right hand, its beacause of the upper right ledge of the wall, but indeed there are many geometry problems, all the level ita made of blocks and not are well aligned, but due lack of time its the best i can do for now  😨🙃
    • The overall geometry is a good start, but could need more details using pre-designed instances. Different materials between floor and walls would give a sense of direction. Lights in different colors can create the sense of being a closed or open space using blue and yellow tints.
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