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Francois DIY 2017

Francois DIY 2017
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This is the game maker that I created which is currently fully functional. Over the past few years I have attempted to make this thing but failed. I got really far in development around 2015 but never finished the game engine because of lack of understanding of collision detection.

In 2016 I discovered by accident how to do 2D platform collision detection properly and actually created a working product with scriptable sprites in JavaScript. In 2017 I rewrote the code base and created a language called C-Lesh to script the sprites. Now towards the end of 2017 the product is fully functional with some test level and ready for game creation! So excitied!

Stay tuned for new album with images from new games!



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