# WitchingHour

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## 11 images

Your models is amazing, really fantastic models.

Your texturing doesn't compliment your meshes, using single colors with strict AO maps would provide better textures. That way you can depend on the meshes to give the correct shading instead of the texture.

Keep up the good work.

Thank you very much =) The model was more of a "pipeline-test" and placeholder, wasnt that satisfied with it and had done a few mistakes during the sculpt (which I realized too late). So I tried some Retargeting to UE4 Animations (didnt fixed the weightpaint). The Character I´m current working on will replace the Character and should look "ways better". And yes, my texturing isn`t good atm ... I´m working on it and the current character was a lot more planned (esspecially the material-thinking).

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By orange451,

• That little spec you can barely see where the grid-lines converge in the foreground..  That's the player.
• That is insane! 😮
• Ah yes, didn't see 2nd post 😧 Imma go boarding
• You can try it out in his blog post. There is a download. I cannot wait for flips to be put in!