# WitchingHour

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Album for WitchingHour

## 11 images

Your models is amazing, really fantastic models.

Your texturing doesn't compliment your meshes, using single colors with strict AO maps would provide better textures. That way you can depend on the meshes to give the correct shading instead of the texture.

Keep up the good work.

Thank you very much =) The model was more of a "pipeline-test" and placeholder, wasnt that satisfied with it and had done a few mistakes during the sculpt (which I realized too late). So I tried some Retargeting to UE4 Animations (didnt fixed the weightpaint). The Character I´m current working on will replace the Character and should look "ways better". And yes, my texturing isn`t good atm ... I´m working on it and the current character was a lot more planned (esspecially the material-thinking).

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By EddieK,

• This looks really good. Nice improvement.
Two small pieces of advice. Make the artwork for you:
In this case you could use different shaped platforms, to allow players to quickly see what turret is what without zooming in. Even if just simple shapes; in fact using simple shapes as a foundation is a great idea.
Second, use references:
Even professional artist uses references. Lots of artist use simple shapes to make complex art. https://www.deviantart.com/tugodoomer/art/env-obj-52-573913173 Looking at their work should inspire some of your own ideas.
I Like the depth of the platforms and your roundness looks visually correct. Good work.
• Great job, looks good! I like the colors used and the style of art.
• Looks awesome!
• Awesome layout and colors!
• Really like the art. Nice work!