Brunhilda and the Dark Crystal

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These are screenshots from Brunhilda and the Dark Crystal, a casual adventure game that we have just released. The game is being published by Codeminion and has been developed by TwinBottles. You can learn more about the game at - listen to music samples, view the trailer, read the back story, etc.

The game is heavily influenced by classic adventure games (story, locations, humorous dialogues) but it features a modern hidden object game mechanic and puzzle solving.

This is a second game that was created using our 2d game engine CUG Framework. The first one was Saqqarah, also showcased here in the image of the day here

You can download the game demo here (150 MB):

Here is a trailer:

We hope you like the game!
Codeminion Team
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    • This is gorgeous. Is this just a giant mesh, or is there some sort of level-of-detail algorithm at work?
    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.