Advertisement

Screenshots

"Sunset Boulevard"

"Sunset Boulevard"

Reflector: body model + attached shadow casting light sources

Reflector: body model + attached shadow casting light sources

Dawn

Dawn

The first working teleport

The first working teleport

Hierarchical scenegraph: mesh nodes with light nodes attached

Hierarchical scenegraph: mesh nodes with light nodes attached

Volumetric Light Shafts

Volumetric Light Shafts

Volumetric Light Shafts

Volumetric Light Shafts

Some new models created by Yughues/Nobiax

Some new models created by Yughues/Nobiax

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Normal Mapping and BRDF Demo

Cascaded shadow mapping plus a local shadowed spotlight

Cascaded shadow mapping plus a local shadowed spotlight

Cascaded shadow mapping plus a local shadowed spotlight

Cascaded shadow mapping plus a local shadowed spotlight

Cascaded shadow mapping

Cascaded shadow mapping

Cascaded shadow mapping

Cascaded shadow mapping

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Testing glow/specular map support with some simple models.

Spotlight Demo

Spotlight Demo

Spotlight Shadow Map LOD Test 3

Spotlight Shadow Map LOD Test 3

Spotlight Shadow Map LOD Test 2

Spotlight Shadow Map LOD Test 2

Spotlight Shadow Map LOD Test 1

Spotlight Shadow Map LOD Test 1

Spotlight Demo

Spotlight Demo

Spotlight Demo

Spotlight Demo

Spotlight Demo

Spotlight Demo

Spotlight Demo

Spotlight Demo

Generated Eroded Terrain 3

Generated Eroded Terrain 3

Generated Eroded Terrain 2

Generated Eroded Terrain 2

Generated Eroded Terrain 1

Generated Eroded Terrain 1

Real-time Occlusion Culling in Merlin3D

Real-time Occlusion Culling in Merlin3D

A* pathfinding on a generated navigation graph.

A* pathfinding on a generated navigation graph.

Deferred shading

Deferred shading

Bug in final pass :-)

Bug in final pass :-)

Deferred shading

Deferred shading

Deferred shading

Deferred shading

Specular term on surfaces

Specular term on surfaces

Fog is added in the final pass

Fog is added in the final pass

Advertisement
96 views
Last updated July 12, 2012
Advertisement