Candy to the Rescue III - Gallery II

Sign in to follow this  

Xylvan
Album created by
Xylvan
Xilvan Design presents their second gallery for Candy to the Rescue III: The Heroic Adventures v0.37. It is free to play and for everyones.
In this game, our pals Candy and Noopy are facing new dangers. In future versions, Candy is in total freedom. I also promise to try making fur effect, better physics, good gameplay, more monsters, more dangers and maybe shadows !
In current version, the life system has two new possibility of getting new lives.
-After a battle with all monsters of a level.
-After having freed 10 new dogs.

Hope you'll appreciate my new game !
More to come...

Alex, Xilvan Design - August 18, 2011

Website:
http://xylvan.sitesled.com/CandyRescueIII/index.html
  • 14 images
  • 0 comments
  • 0 image comments

  Report Album

0 Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  
  • Gallery Statistics

    • Images
      7797
    • Comments
      256
    • Albums
      1192

    Latest Image
    0
    By Yotingo
  • Image Comments

    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.
    • Looks great!  Though, it’s hard to tell the foreground from the noisy background.