The Creepy Substitute Teacher DEMO

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I've been a 3d artist in the game industry for several years now. I've always wanted to push my 3d work to the next level. Unity 3.4 has made this possible and over the last 10 months I've been learning the ropes. I really look forward to Unity 3.5..

The Creepy Substitute Teacher demo will be available to play soon and I hope some of you enjoy it. Although simple in it's game play and mechanics, the design still had it's challenges. Having an art background allowed me to quickly iterate 3d assets for reasonable poly count and draw calls. The way Unity makes that easy allowed me to focus on coding. To my surprise the engine made scripting easier then I thought to and much more rewarding compared to engines I've tried out in the past.

Since this is one of my first completed CST demo's I don't have any plans to expand or iterate this build any further. Having learned so much with this last project I'm already roughly planing out other game designs.

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    • This is gorgeous. Is this just a giant mesh, or is there some sort of level-of-detail algorithm at work?
    • I get what you mean. Most rooms don't use the same rocky textures in the foreground and background, like I did here. This room is a little offshoot, tucked away semi-secretly, so I wanted it to feel more like a much more enclosed space.
      I've been adjusting the brightness of the background and dimmed it just a bit more. Whether it's enough of a difference for anybody to notice except me is anyone's guess, though. 
    • I'm not a designer at all, but as a player I honestly don't think that it blends in too much - Instead, it adds to the kind of "gloomy" feel of the room (Dark colors + not a 100% easy to discern some elements = Acts a bit like a dark room)
      Not sure if I managed to say what I wanted to say, but you get me
    • Thanks! I've been worrying that the backgrounds might be too busy or blend too much with the more foreground tiles... been staring at these maps so long that I've become used to it, I think. I've tried dimming the backdrop even more, but I'm not sure that's really how I should be going about it. This might be a question I should ask in the forums.