The Creepy Substitute Teacher demo will be available to play soon and I hope some of you enjoy it. Although simple in it's game play and mechanics, the design still had it's challenges. Having an art background allowed me to quickly iterate 3d assets for reasonable poly count and draw calls. The way Unity makes that easy allowed me to focus on coding. To my surprise the engine made scripting easier then I thought to and much more rewarding compared to engines I've tried out in the past.
Since this is one of my first completed CST demo's I don't have any plans to expand or iterate this build any further. Having learned so much with this last project I'm already roughly planing out other game designs.
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