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The Creepy Substitute Teacher DEMO

The Creepy Substitute Teacher DEMO
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I've been a 3d artist in the game industry for several years now. I've always wanted to push my 3d work to the next level. Unity 3.4 has made this possible and over the last 10 months I've been learning the ropes. I really look forward to Unity 3.5..

The Creepy Substitute Teacher demo will be available to play soon and I hope some of you enjoy it. Although simple in it's game play and mechanics, the design still had it's challenges. Having an art background allowed me to quickly iterate 3d assets for reasonable poly count and draw calls. The way Unity makes that easy allowed me to focus on coding. To my surprise the engine made scripting easier then I thought to and much more rewarding compared to engines I've tried out in the past.

Since this is one of my first completed CST demo's I don't have any plans to expand or iterate this build any further. Having learned so much with this last project I'm already roughly planing out other game designs.



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    • Yes, it looks good in game although I haven't done turning yaw yet. There is also idle animation, and I'll do plenty more animations, probably plenty die animations if I can't do ragdoll.
      This morning I have been boning the crocodile, should have some croc animations pretty soon.
    • Nice! Now your frog can hop!
    • very cool.  Looks like it dissolves.
    • You won't have to worry. I only use my own assets which I make uniquely per challenge. The challenge for me in these projects isn't the programming part itself, but putting together the game using my primary skills - programming + graphics.  Other people might benefit from your assets if you're willing to share them. As far as I know, it's not a competition among other members, but with one's self to finish.  
    • I was thinking about releasing my assets for all to use on the challenge, to add to a common pool. My girlfriend says last night 'no!! it will give them the advantage!' .. Not sure if I mind that much lol.
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