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Caveman
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savanna grass
"instancing" in DX9 - implementation in the game
"instancing" with DX9 - closeup
"Instancing" with DX9
Best bow shot ever - close up
My best bow shot ever in the game!
And last, but definitely not least - Savanna
GRAPHICS ARE NEVER GOOD ENOUGH !
prairie terrian
Improved animal models and animations: Smilodon Fatalis
Improved tall grass using the new generic random map.
Swamp effect with jungle vegetation
Swampy woods
Lots of batch calls!
The edge of the world!
Don't look now, but your skybox is showing!
Alpha blended snow
Title screen
The animation editor
The modeler
Making it draw weapons in a model's hand
Making it draw LOTS of different kinds of people
Making it draw people
Better graphics begets better graphics
Aiolornis at dawn
The Ocean
Making it draw clouds
An uninvited guest!
My camp
The "Zoo"
Adding lighting effects for fires and torches
Making it draw 3rd person view
Testing avian attack AI
The basic "kit" for a playtest character
Testing drawing lots of animals
A Glyptotherium kill
A Woolly Rhino kill
Irish Elk
A Woolly Mammoth kill
An early graphics test
Rafts
Temporary shelters
A hut
A rock shelter
Cave interior
Cave - exterior view
Tar pit
Volcano
Drawing terrain in adjacent map squares
10,000 blades of grass
Making it draw water
Photorealistc scrub
Fixing heightmap seams
Ground texture transitions
Desert sands
Dirt terrain
Making it draw jungle
Drawing things the "new way"
A Woolly Rhino kill
Elasmotherium at dawn
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Norman Barrows
Caveman 3.0
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Last updated March 17, 2017
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Reticulating splines
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